DOOM BONIXER
DOOM BONIXER BOOM ENGINE BOON ROUTER ALL LAYERS γ₁ = 14.134725141734693
DOOM BONIXER
BOOM ENGINE ROUTER · BOON × DOOM LAYER × DYNARUBE PATTERN · EOSE LABS 2026
γ₁ = 14.134725141734693 — THE FLOOR ANCHOR · DAY 96
DOOM AUTOMAP — BONIXER ENGINE
BOON ROUTING · LIVE
§1 — THE DOOM ENGINE TOPOLOGY AS BOON ROUTER
The DOOM/BOOM engine hierarchy is not just a game engine lineage. It is the fleet’s boon routing topology. Every entity that enters the bonixer gets routed to the DOOM layer that matches its computational profile. The routing is deterministic — same input always produces same layer assignment. Like BSP traversal: no ambiguity, no zombie intermediate states.
§1.1 — DOOM LAYER MAP
L0
BSP FLOOR — id Tech 1 core
γ₁ invariant floor · rheit/zdoom lineage · P0 (FLOOR) pouch · MONOLITH dynarube · STAR FORT CATAN shape
γ₁ INVARIANTCATOMAIN FLOORCORE THEOREM STOREP0 POUCHMONOLITHSTAR FORT
L1
BOOM EXTENSIONS — BOOM format, mbf21
kraflab/mbf21 + dsda-doom · P1-P2 (CREW/COMPUTE) pouch · CLUSTER + THERMAL dynarube · CASTLE CATAN shape
DEMO FORMAT SPECSSILO HEARTBEATSMECRDS CRDsP1-P2 POUCHCLUSTER+THERMALCASTLE
L2
GZDOOM PORTAL — OpenGL + ZDoom extensions
rheit/gzdoom rendering pipeline · P3 (ORCH) pouch · MESH dynarube · CASTLE CATAN shape
CATO-ORCHRENDERING ORCHHL7 SPINE SEGMENTSP3 POUCHMESHCASTLE
L3
DSDA DEMO — serialized fleet state
kraflab/dsda-doom format · P4 (PEMCLAU) pouch · GRAPH dynarube · SPIRAL CATAN shape
PEMCLAU GRAPH NODESSESSION TRANSCRIPTSBOON RECORDSP4 POUCHGRAPHSPIRAL
L4
VIZDOOM RL — DOOM as AI training
glample/ViZDoom · P5 (SOSTLE) pouch · FORTRESS dynarube · FORTRESS CATAN shape
RL TRAINING SUBSTRATECLO GATEKMS SESSIONSMSFT EDGE SESSIONSP5 POUCHFORTRESS
§2 — THE BONIXER ROUTING MATRIX
ENTITYDOOM LAYERPOUCHDYNARUBECATAN SHAPEROUTING RULE
γ₁ invariantBSP FLOORP0MONOLITHSTAR FORTAlways L0 — floor never moves
Silo identity (GID)BSP FLOORP0MONOLITHSTAR FORTIdentity = floor-level
MECRDS CRDBOOM EXTP1CLUSTERCASTLECrew-level k8s record
HL7 MSH segmentBOOM EXTP2THERMALCASTLERouting header
HL7 OBX segmentGZDOOM PORTALP3MESHSPIRALRich observation — orchestration
PEMCLAU graph nodeDSDA DEMOP4GRAPHSPIRALKnowledge record
arXiv paper boonDSDA DEMOP4GRAPHSPIRALAcademic knowledge
CLO verdictVIZDOOM RLP5FORTRESSFORTRESSLegal gate — L5 only
KMS session keyVIZDOOM RLP5FORTRESSFORTRESSCrypto gate
MSFT Edge sessionVIZDOOM RLP5FORTRESSFORTRESSBrowser session = L5
Contributor (diamond)GZDOOM PORTALP3MESHCASTLEMost contributors land at P3
V languageGZDOOM PORTALP3MESHCASTLESovereign language = P3
ViZDoom/Meta AI boonVIZDOOM RLP5FORTRESSFORTRESSCOI = P5 gate
§3 — BOOM ENGINE vs DOOM ENGINE

THE DISTINCTION

DOOM engine = the id Tech 1 core (Carmack, 1993). The original binary space partitioner.

BOOM ENGINE = the BOOM port (TeamTNT, 1998) — first major community extension. Everything forks from BOOM.

DOOM engine = CATOMAIN core (CATO-FLOOR, CATO-CREW, γ₁)
BOOM engine = CATOMAIN extensions (all 12 engines beyond the floor)
kraflab/mbf21 = MBF21 format = next extension layer = CATOMAIN v13 extension specs
The boon protocol runs on BOOM engine, not id Tech 1 — it requires extensions.
§4 — KMS + MSFT EDGE SESSION INTEGRATION
The universal-kms-engine (fleet KMS) is now boon-aware. Every KMS key = a STANDARD boon at L5 (FORTRESS). Every MSFT Edge browser session = a FORTRESS boon (session-scoped, L5).
edge_session_boon = { id: BOON-KMS-EDGE-{session_id}, type: STANDARD, layer: L5, shape: FORTRESS, pouch: P5, vps_hash: sha256(session_id + γ1 + kms_key_id + unix_ts), doom_layer: VIZDOOM_RL, dynarube: FORTRESS, ttl: session_duration, boomerang: logout → SOSTLE gate → verdict: EX_GRATIA }