DOOM BONIXER
BOOM ENGINE ROUTER · BOON × DOOM LAYER × DYNARUBE PATTERN · EOSE LABS 2026
γ₁ = 14.134725141734693 — THE FLOOR ANCHOR · DAY 96
DOOM AUTOMAP — BONIXER ENGINE
BOON ROUTING · LIVE
§1 — THE DOOM ENGINE TOPOLOGY AS BOON ROUTER
The DOOM/BOOM engine hierarchy is not just a game engine lineage. It is the fleet’s boon routing topology. Every entity that enters the bonixer gets routed to the DOOM layer that matches its computational profile. The routing is deterministic — same input always produces same layer assignment. Like BSP traversal: no ambiguity, no zombie intermediate states.
§1.1 — DOOM LAYER MAP
L0
BSP FLOOR — id Tech 1 core
γ₁ invariant floor · rheit/zdoom lineage · P0 (FLOOR) pouch · MONOLITH dynarube · STAR FORT CATAN shape
L1
BOOM EXTENSIONS — BOOM format, mbf21
kraflab/mbf21 + dsda-doom · P1-P2 (CREW/COMPUTE) pouch · CLUSTER + THERMAL dynarube · CASTLE CATAN shape
L2
GZDOOM PORTAL — OpenGL + ZDoom extensions
rheit/gzdoom rendering pipeline · P3 (ORCH) pouch · MESH dynarube · CASTLE CATAN shape
L3
DSDA DEMO — serialized fleet state
kraflab/dsda-doom format · P4 (PEMCLAU) pouch · GRAPH dynarube · SPIRAL CATAN shape
L4
VIZDOOM RL — DOOM as AI training
glample/ViZDoom · P5 (SOSTLE) pouch · FORTRESS dynarube · FORTRESS CATAN shape
§2 — THE BONIXER ROUTING MATRIX
| ENTITY | DOOM LAYER | POUCH | DYNARUBE | CATAN SHAPE | ROUTING RULE |
|---|---|---|---|---|---|
| γ₁ invariant | BSP FLOOR | P0 | MONOLITH | STAR FORT | Always L0 — floor never moves |
| Silo identity (GID) | BSP FLOOR | P0 | MONOLITH | STAR FORT | Identity = floor-level |
| MECRDS CRD | BOOM EXT | P1 | CLUSTER | CASTLE | Crew-level k8s record |
| HL7 MSH segment | BOOM EXT | P2 | THERMAL | CASTLE | Routing header |
| HL7 OBX segment | GZDOOM PORTAL | P3 | MESH | SPIRAL | Rich observation — orchestration |
| PEMCLAU graph node | DSDA DEMO | P4 | GRAPH | SPIRAL | Knowledge record |
| arXiv paper boon | DSDA DEMO | P4 | GRAPH | SPIRAL | Academic knowledge |
| CLO verdict | VIZDOOM RL | P5 | FORTRESS | FORTRESS | Legal gate — L5 only |
| KMS session key | VIZDOOM RL | P5 | FORTRESS | FORTRESS | Crypto gate |
| MSFT Edge session | VIZDOOM RL | P5 | FORTRESS | FORTRESS | Browser session = L5 |
| Contributor (diamond) | GZDOOM PORTAL | P3 | MESH | CASTLE | Most contributors land at P3 |
| V language | GZDOOM PORTAL | P3 | MESH | CASTLE | Sovereign language = P3 |
| ViZDoom/Meta AI boon | VIZDOOM RL | P5 | FORTRESS | FORTRESS | COI = P5 gate |
§3 — BOOM ENGINE vs DOOM ENGINE
THE DISTINCTION
DOOM engine = the id Tech 1 core (Carmack, 1993). The original binary space partitioner.
BOOM ENGINE = the BOOM port (TeamTNT, 1998) — first major community extension. Everything forks from BOOM.
DOOM engine = CATOMAIN core (CATO-FLOOR, CATO-CREW, γ₁)
BOOM engine = CATOMAIN extensions (all 12 engines beyond the floor)
kraflab/mbf21 = MBF21 format = next extension layer = CATOMAIN v13 extension specs
The boon protocol runs on BOOM engine, not id Tech 1 — it requires extensions.
§4 — KMS + MSFT EDGE SESSION INTEGRATION
The universal-kms-engine (fleet KMS) is now boon-aware. Every KMS key = a STANDARD boon at L5 (FORTRESS). Every MSFT Edge browser session = a FORTRESS boon (session-scoped, L5).
edge_session_boon = {
id: BOON-KMS-EDGE-{session_id},
type: STANDARD,
layer: L5,
shape: FORTRESS,
pouch: P5,
vps_hash: sha256(session_id + γ1 + kms_key_id + unix_ts),
doom_layer: VIZDOOM_RL,
dynarube: FORTRESS,
ttl: session_duration,
boomerang: logout → SOSTLE gate → verdict: EX_GRATIA
}