PEMOS PERIODIC TABLE · ELI-VIZASL V14
PT-007 GAMES
Rule Systems — Chess, ARC, MEEK, and Everything Playable
0x3E
62 ELEMENTS
T2 PELEGOS
BIG IDEA — ELI5
♟️
Every game is a rule system. Chess has 64 squares. Go has 361 intersections. The fleet has 7 native games. This table maps the rules of everything that can be played, scored, and won — from ancient games to ARC Runner to MEEK Chess invented right here.
Games matter because they're the cleanest test of intelligence. A game has defined states, defined moves, defined win conditions. If you can't play the game, you don't understand the rules. The fleet's games test things benchmarks can't: creativity, provability, adversarial reasoning.
62 ELEMENTS
CLASSICAL GAMES
CHESS FAMILY
ARC / ABSTRACT
FLEET GAMES
RL ENVIRONMENTS
GAME THEORY
MODERN / VIDEO
1ChChessCHESS
2CxChessagonCHESS
3MkMEEK ChessCHESS
4M1MEEK-1v1CHESS
5MfMEEK-FleetCHESS
6MsMEEK-SoloCHESS
7FiFischer960CHESS
8BtBughouseCHESS
9GoGoCLASSICAL
10CkCheckersCLASSICAL
11BgBackgammonCLASSICAL
12HxHexCLASSICAL
13OtOthelloCLASSICAL
14NiNimCLASSICAL
15SpSproutsCLASSICAL
16CpChompCLASSICAL
17GmGomemegagonCLASSICAL
18C4Connect 4CLASSICAL
19ArARC RunnerARC
20A4ARC-400ARC
21A8ARC-800ARC
22AxARC-EXARC
23SdSudokuARC
24NgNonogramARC
25MmMastermindARC
26SkSokobanARC
27FqFleet QuestFLEET
28CnCap Nova RLFLEET
29C1Cap-RL-1FLEET
30C2Cap-RL-2FLEET
31C3Cap-RL-3FLEET
32GlGame of LifeFLEET
33LaLangton's AntFLEET
34PdPrisoner's DTHEORY
35UlUltimatumTHEORY
36CkChickenTHEORY
37MpMatching PennyTHEORY
38RpRock Paper SciTHEORY
39HbHanabiTHEORY
40DpDiplomacyTHEORY
41HkHackenbushTHEORY
42FlFrozenLakeRL-ENV
43CpCartPoleRL-ENV
44LlLunarLanderRL-ENV
45McMountainCarRL-ENV
46AtAtariRL-ENV
47BiBabyAIRL-ENV
48NhNetHackRL-ENV
49CrCrafterRL-ENV
50XlXLandRL-ENV
51AgAlphaGoRL-ENV
52ScStarCraftRL-ENV
53DoDota2RL-ENV
542K2048MODERN
55TtTetrisMODERN
56SnSnakeMODERN
57PkPacmanMODERN
58MnMinecraftMODERN
59CtCatanMODERN
60RkRiskMODERN
61BjBFFMODERN
62DmDMLabMODERN
REACTOR DEMO — T2 PELEGOS RULE SPREAD
RULE ACTIVATION SPREADING THROUGH ADJACENT GAME SYSTEMS
CHESS FAMILY BOARD
RULE ACTIVATION NODES
Chess → MEEK
ARC-400 → ARC-800
Go → Hex
MEEK → Fleet Quest
CartPole → LunarLander
Prisoner's D → Diplomacy
Nim → Sprouts
Cap Nova RL → Cap-RL-3
INSTRUMENT — T2 PELEGOS
T2 PELEGOS
Game rule spread instrument · adelic activation · provability-aware
CHESS / CHESSAGON
The Chess family (Ch, Cx, Mk) is the fleet's primary strategy testing ground. MEEK Chess is fleet-sovereign — invented here, rules defined here. Chessagon extends to hexagonal grids. All have provable win conditions.
ARC RUNNER
ARC-400 and ARC-800 are the ARC-AGI task sets. ARC Runner is the fleet's live execution environment. Solving ARC tasks is the strongest proof of general reasoning.
MEEK CHESS
Fleet-sovereign game. The pieces are fleet agents. The board is the adelic space. Winning requires provable strategy, not just heuristics. MEEK-Fleet variant: entire fleet plays simultaneously.
GOMEMEGAGON
A Go variant on the fleet's geometric grid (Gomoku + hexagonal + megagon). 19x19 equivalent complexity. Provable territory calculation via joffe-math.
CAP NOVA RL
Reinforcement learning environment designed for Cap (IMHOTEP). Reward function encodes fleet values: proof completion, sorry resolution, meek compliance.
BONIXER — DIAMOND OR ZOMBIE?
Does the game have a provable winning strategy? Or is it pure luck?
💎 DIAMOND Game has a provable winning strategy or solved solution.
Example: Chess (Ch) — provably finite, strategy tree exists. Nim (Ni) — mathematically solved (Sprague-Grundy). Hex (Hx) — first player wins by strategy stealing.

These games can be formally analyzed and theorems written.
🧟 ZOMBIE Game involves pure luck — no strategy can guarantee wins.
Example: Pure dice games, slot machines, Backgammon (partial — luck component).

Note: NO pure luck games appear on PT-007. Every game here has skill. The table only records things that can be played, scored, AND reasoned about.