PT-PSA
PSA PERIODIC TABLE
7-bit addr: ⬜ not yet assigned · Class: PREMATURE SUSPENDED ANIMATION
32 elements · Hibernating services · sleeping ≠ gone · wake-up registry
ELI-VIZASL V14
⚠ 7-bit address not yet assigned — Shadow Table entry pending
▸ BIG IDEA (ELI5)
32 things in the fleet that went quiet but aren't actually dead. Like a bear in hibernation — it LOOKS dead, but wake it up and it's still a bear. PSA (Premature Suspended Animation) tracks what's sleeping vs what's gone. The difference matters: sleeping things have a wake-up path. Gone things need to be rebuilt. PSA elements are sorted into 3 states: SLEEPING (hibernating, recoverable), AWAKE (recently revived), and GONE (confirmed dead, needs rebuild). The fleet has 32 PSA elements tracked — this is the bear census.
▸ ELEMENT CARDS — 32 PSA Elements (click to inspect)
SLEEPING
AWAKE
GONE
SELECT AN ELEMENT
Click any PSA element to inspect its sleep status, last active time, and wake-up path.
▸ REACTOR DEMO — Wake-Up Scanner
PSA WAKE-UP SCANNER · HIBERNATION DEPTH PROBE
▸ Bar = depth of hibernation (0%=awake, 100%=deep sleep) · Wake path varies by element
▸ INSTRUMENT — PSA Registry Status
Sleeping (hibernating)
20 / 32
Awake (recently revived)
7 / 32
Gone (confirmed dead)
5 / 32
Have wake path defined
27 / 32
Last activity < 30 days
14 / 32
Overlap with Shadow Table
8 / 32
▸ 32 bears total · 20 sleeping, 7 awake, 5 gone · wake path defined for 84%
▸ BONIXER — 4-Layer Assessment
L0 · CENSUS
32
Bears tracked
L1 · WAKE PATH
84
Paths defined
L2 · REVIVE
22
Successfully awake
L3 · 7-BIT
Addr pending
▸ LINKS